I admit that some of what they were doing with the effects was eye-popping, but the grown-up Smurfs aesthetic never worked for me and I just found the whole 'message' of the film kind of dragged it down both as a piece of entertainment and world-building. God it's dull! And just so kind of… irritatingly earnest with it.
#James cameron avatar the game gameplay pc movie
It's the only movie I've ever watched in a cinema where I fell asleep. Because the thing about Avatar is, to me at least, it always felt like something that was marketed into enormous success, when the actual creation wasn't so great. This has also as you mentioned been in development for some time: whatever we think of Avatar, a lot of people with an awful lot of money seem to think it's a good bet. You couldn't have a more perfect set-up for a game with big ideas, and I think Massive's a great studio. The core of the idea is people controlling other bodies through technology, damaging ecosystems, and spectacular set-piece battles between asymmetric forces. On that note, one of the really striking things about Avatar is that the concept couldn't be more made-for-videogames. Rich: Stop making this game sound potentially good Wes! Yeah the lush look of Pandora itself is one of Avatar's few real strengths for me, and that kind of style would suit some of the themes really well. What if this game lets you grow your settlement and tame and raise animals? I am an absolute sucker for those kinds of town-building systems. The thing I'm most curious about, though, is those bits where the Na'Vi are in their village hanging with giant dinosaurs, or whatever those animals are. And that first-person bit you're referring to where the Na'vi slides under the tree? If that's true to the game, Mirror's Edge in the jungle is a strong pitch, actually. Of course it's all flashy cutscene composition, but I do think we'll be able to fly around the open air on the Na'vi's pet bird creatures and if you can seamlessly transition from the ground to the sky, that could be worryingly fun. Wes: The preview was at least in-engine, so I think it's within the realm of what the game will play like. The trailer to me was suggesting an open world style with a natural ecosystem, into which we get the baddy faction with all their nasty gleaming military hardware.ĭo you think we got much sense of what it's actually going to offer, or it's all just smoke-and-mirrors?
The trailer was CG so we can't even say for sure what kind of game this will be, though there were a couple of neat moments where it moved into a first-person viewpoint from the Na'vi's perspective. That also kinda sounds… singleplayer? Which seems a little odd to me as Massive obviously specialises in multiplayer experiences, though I'm just speculating there. Ubisoft says the game is going to see players as Na'vi taking "a journey across the Western Frontier, in a new, standalone story." So this is distinct from the upcoming and much-delayed movie sequels. Acquire new skills as you advance through the game, giving your all in the epic battle for a planet and a people.Rich: Dreadful thought, isn't it. Choose to fight for either RDA or the Na'vi, arming yourself with any of dozens of customizable weapons and a variety of clan-specific skills. James Cameron's Avatar: The Game allows you to step inside the world of the feature film and go deep into the heart of Pandora and its people. Step into a dazzling world from the imagination of James Cameron and take your stand in the battle to determine the fate of a civilization. When the Na'vi find themselves engaged in a struggle with the RDA Corporation, a space-faring consortium in search of valuable resources, it sets the stage for a conflict unlike any the universe has seen before.
On the planet of Pandora reside an indigenous people known as the Na'vi. In a distant corner of the universe, a devastating conflict is about to erupt between two very different worlds. Publishers: Ubisoft, Fox Interactive, Gameloft Developers: Ubisoft, Gameloft, Ubisoft Montreal